WildStar review

With Blizzard halting work on Titan and CCP putting a stake through eight years of World of Darkness development, the number of blockbuster MMORPGs visible on the horizon has slumped to an all-time low. Even the likes of just-released Destiny, which shares as much DNA with World of Warcraft as it does Halo, has been eager to avoid the toxicity of being associated with gaming’s unwieldiest acronym. For a breed of multiplayer game that broke so explosively across our CRTs back in 1997 and seemed so utterly dominant just a few years ago, this feels like the end times.

How we got to this ignominious level cap for the genre-without-end is a discussion for another time, but if a lingering MMORPG apocalypse is indeed upon us, WildStar is well placed to offer a rousing send off. In direct contrast to Elder Scrolls Online’s rather earnest and dour fugue, Carbine’s WOW-baiting debut offers up an anthology of greatest hit MMO features, with just enough new material of its own to suggest that perhaps the persistent world party may have some life left in it after all.

The focus of WildStar’s storyline is the planet Nexus, recently discovered by the game’s good guys, the Exiles, who, as their name suggests, are in need of a new home. Meanwhile the big bad Dominion would rather have Nexus and its resources for themselves. Thus the game opens as the persistent battle between the two sides rages on, with the player, after having chosen their allegiance, taking on the role of saviour and/or vanquisher. It’s the usual stuff, basically, where you have to pretend everyone else is playing a different scenario to you, which of course they’re not.

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  • This Post originally appeared on:
  • Eurogamer.net
  • Bad puns and video games since 1999.
  • Originally dated as:
  • 28 Oct 2014 14:00:00 +0000